What is ArchaicQuest
A small but expanding fantasy realm inspired by the once great Multi User Dungeons of the 90s. This text adventure aims to bring the old RPG MUD genre back from the dead like a Necromancer.
Designed and built for the web, makes ArchaicQuest easily accessible by anyone using a mobile, tablet or desktop PC. We aim to bring a deep and immersive story to anyone that steps foot into ArchaicQuest, Instead of just an empty world to explore and Hack n slash of killing monsters like every other forgotten MUD out there.
The world we are building will be full of life and richly described, with NPC's moving around about their day with their own story. Everyone will have something to say, Secrets are their to be discovered and quests are plentiful. There will always be something to do, something to achieve, something to solve that will keep you coming back for more.
Ok, I’m convinced. What is it about?
The world of ArchaicQuest is a modern MUD full of magic and wonder. Lots of places are to be explored, secrets to be discovered, puzzles to solve and quests to complete. This RPG game is not linear, it’s free roaming. You can do what you like once you have created your character choosing from 4 races and classes.
You can be the greatest explorer, Clan leader or a feared warrior. Partake in PvP combat or stick to PvE or even if you prefer the quite life of fishing and a brew in the local inn watching the NPC's go about their day as if they are alive.
The possibility for your character is truly endless. If you can think it, role-play it. Anything is possible.
Ready to playStill in development, not all features are completed. Play test server
Archaicquest was great, it’s my most successful project to date with many people logging in each month. I’m still surprised by the numbers since I do zero advertising. There’s only 90 rooms, a small village, a farm, a few quests and the ability to craft and fish. I stopped supporting my text based game Why?... View Article
Quick rundown of all the changes and improvements that have been made to ArchaicQuest which is getting closer to it’s 1st initial beta phase of testing. Added Aggro mobs Completed intial Dashboard to log errors, Mud activity and where people quit. Fixed idle code so players are disconnected after 20mins Improved room display for items... View Article
It’s been awhile since my last post but I have been busy making great improvements to ArchaicQuest. The first big change is swaping MongoDB for LiteDb which is a single file document store that uses an api similar to MongoDB. The reason for the change is because I couldn’t find an affordable Mongo host and... View Article
I’m thinking about only one race for ArchaicQuest, Humans. The reason is, if I try to quickly add in elves / dwarfs / gnomes etc (backstory, locations, etc etc) I think it will end up half-assed done. I want races to be noticeably different not just a name/stat change. Pro’s to only Humans: Humans get all... View Article
Last week ArchaicQuest went live. I jumped straight onto Reddit to tell the r/MUD/ community my text based RPG is gearing up for it’s launch! In hindsight I should have said my browser based MUD is coming at the end of the year, to set expectations. The title I wrote was too enthusiastic, a few people noted... View Article
My last blog post titled, new browser mud coming soon. Didn’t touch much on what actually is ArchaicQuest or what to expect if you try the dev server out. I have also improved the homepage giving it more text describing ArchaicQuest at a high level after some feedback I was given. What can this MUD do? This MUD... View Article
Before I talk about ArchaicQuest here’s a little background into what a MUD is. A lot of people I have spoken to pull a confused face when I mention I’m developing or play a MUD. Iv’e only met 1 person who knew what a MUD was. There was also a time when I didn’t know what... View Article